#pragma once
#include "UltimatePhysX3Precompiled.h"
#include "UltimatePhysX3.h"

const Ogre::String sPluginName = "UltimatePhysX3";

UltimatePhysX3::UltimatePhysX3(void)
{
}


UltimatePhysX3::~UltimatePhysX3(void)
{
}


//---------------------------------------------------------------------
const Ogre::String& UltimatePhysX3::getName() const
{
  return sPluginName;
}
//---------------------------------------------------------------------
void UltimatePhysX3::install()
{
  //install called - create stuff here
}
//---------------------------------------------------------------------
void UltimatePhysX3::initialise()
{
  //intialise called - register stuff here
	UltimateSubsystemRegistry::getSingletonPtr()->addSubsystem(new UltimatePhysX3Subsystem());

}
//---------------------------------------------------------------------
void UltimatePhysX3::shutdown()
{
  //shutdown called - unregister stuff here
}
//---------------------------------------------------------------------
void UltimatePhysX3::uninstall()
{
  //uninstall called - delete stuff here
}
